UX Resources list published June 2017
This is by no means a definitive list but contains some high-value UX resources available in the market and relevant to the way we should go about delivering experiences in the current market/environment.
Accelerate – John P. Kotter
The 8-Step Process to Accelerate Change
Being Mortal – Atul Gawande
Designing for human connection and meaning-filled experiences in hospitals, palliative care units and residential aged care.
A special interest group interested in human-technology and human computer interaction (HCI)
Creativity, Inc.-Ed Catmull
Pixar Animations President Ed Catmull tells the story of how to protect creative cultures and creative individuals in big business.
Getting Real – Jason Fried & David Heinemeier
Getting Real, details the business, design, programming, and marketing principles of 37signals. The book is packed with keep-it-simple insights, contrarian points of view, and unconventional approaches to software design. 37signals used the Getting Real approach to launch five successful web-based applications (Basecamp, Campfire, Backpack, Writeboard, Ta-da List), and Ruby on Rails, an open-source web application framework, in just two years with no outside funding, no debt, and only 7 people (distributed across 7 time zones). https://basecamp.com/about/books/Getting%20Real.pdf
HIMSS User Experience library
UXPA: User Experience Professionals’ Association https://uxpa.org/ (literally just Googled and was impressed with its resources and publications including Journal of Usability Studies http://www.uxpajournal.org/all-issues/ . Based out of Canada. Will have to dig deeper into its resources to see if anything’s pay-walled but from a quick browse the journal and everything looks quite accessible)
Human Centred Design handbook based on IDEO’s practice
Inspired – Marty Cagan
How to create products customers love
Interviewing Users – Steve Portigal
A really great book to learn the basics of interviewing users.
Introduction to User Experience Design MOOC
from Georgia Institute of Technology: (free and paid versions available, paid access includes assignments that get marked)
Lean Product Playbook – Dan Olsen
How to innovate with minimal viable products and rapid customer feedback.
Lean UX – Jeff Gothelf
100 Things – Susan Weinschenk
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.
Rework – Jason Fried & David Heinemeier
This book is a excellent practical book to guide you away from the practices that consume time rather than promote productivity in business teams.
Technical Basis for User Interface Design of Health IT
A US report for the National Institutes for Standards and Technology: Some of its value relates to:
- A) It is specific to Electronic Health Records (EHRs)
- B) Provides an extended set of design principles for EHRs (some 300 or so)
- C) Provides some neat user profiles, unfortunately these are US; still the same goals need to be addressed
- D) Injects safety into the UCD processes
- E) Recognises clinical decision making as core to clinical work over and above task completion
e.g. scheduling an appointment, ordering a test, medicine etc.
The Checklist Manifesto by Atul Gawande
Book on Healthcare design in general
The Design of Business -Roger Martin
Changing the way we think – abductive reasoning and problem solving in business.
Thoughts on UX
General thoughts on UX from IDEO: https://medium.com/ideo-stories/restoring-meaning-to-the-term-ux-3f1054c46c9e
A great intro to UX.
User Experience Design at General Assembly
(no affiliation): https://generalassemb.ly/education/user-experience-design/
Branches in Brisbane, Melbourne and Sydney as well as internationally. Also have workshops
UX Like a BOSS in 30 Days – Bernard Schokman
A must read for the UX Designer and UX Team that wants to create digital assets quickly. This book is based on the Lean UX paradigm, it promotes design in teams rather than individuals and the analogy of design along value, cashflow-lines and business valuation and revaluation.